A-Lab Software
"All our 3D content is generated using
photographs of your actual product,
and is therefore highly realistic"
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    Step 1

Puppeteer-tSX Biped Skeleton

 
  Step 2

Two different shaped and size character meshes

   
  Step 3

Puppeteer-tSX Biped Skeleton modified using Move Joint tool in trueSpace to fit different size and shape character meshes

 
    Step 4

Puppeteer-tSX Multiple Keyframe File (Run.mkf)

   

Step 5

Run.mkf applied to Puppeteer-tSX Biped Skeleton

 

Step 6

Run.mkf applied to Puppeteer-tSX Biped Skeletons, which have been modified to fit custom meshes, and calibrated using new Puppeteer-tSX v2.6 feature.


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