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Step 1
Puppeteer-tSX Biped Skeleton
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Step 2
Two different shaped and size character
meshes
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Step 3
Puppeteer-tSX Biped Skeleton modified
using Move Joint tool in trueSpace to fit different size and shape
character meshes
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Step 4
Puppeteer-tSX Multiple Keyframe File
(Run.mkf)
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Step 5
Run.mkf applied to Puppeteer-tSX Biped
Skeleton
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Step 6
Run.mkf applied to Puppeteer-tSX Biped
Skeletons, which have been modified to fit custom meshes, and
calibrated using new Puppeteer-tSX v2.6 feature.
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