RapidUnity Vehicle Editor Resource Pack consists of a Unity
Package which includes a standard car rig
setup, with an editor script which allows you to change the body and
wheels, and also add your own, plus modify lots of settings associated
with the wheel colliders, wheel positions, and vehicle behavior.
is also a runtime script that you can use to control your vehicle,
which also includes GUI controls to allow you to experiment with
different settings, such as ride height, suspension stiffness, and tyre
grip to name a few.
Also included are a number of engine sounds, that you can configure
along with the different vehicles.
Now available, a new
rig for two-wheeled vehicles, such as motorcycles, and bicycles.
This add-on is available as an add-on to v1.5 of the Vehicle Editor, click here for more information.
car rig's have several parameters that can be modified to affect the
cars handling, in fact the high-end simulation rig even has a parameter
which defines the time it takes from when the handbrake is released, to
the physical time it takes for the mechanical operation of the brake
pads being disengaged from the wheels! This is a serious car simulation
And v1.5 of my Vehicle Editor allows you to modify any
of these parameters both from within the Unity Editor, or at runtime,
and even better you can save and load complete car settings to and from
file, using my new file format .ves, Vehicle Editor Settings.
Want to know more...
Why not take
a look at the RapidUnity Vehicle Editor
Resource Pack in action, they say a picture tells a thousand
words, well a video tells alot more!
Also take a
look at these three new tutorial videos, which will show you how to use
the Vehicle Editor within Unity 3D.
(Tutorial 1 of 3)
to use (Tutorial 2 of 3)
to use your own vehicle models (Tutorial 3 of 3)
not download my new RapidUnity
Resource Pack tutorial, entitled:-
configure, import and drive your own cars in Unity3D!
this tutorial I will show you how to take a FREE car model from the
web, configure it for use in Unity, and then set it up with my Vehicle
Editor, and finally drive it about in Unity!
Editor Resource Pack is available for only £21 for indie
developers! (approx $32/€25),
and £42, (approx $64/€50)
for commerical developers.
Vehicle Editor panel.
different vehicle set-up rigs!
6 car and
wheel sets, including a Willys Jeep, VW Beetle, Subaru Rally Car, Mazda
MX and a Ferrari F360 *
to add your own car and wheel models, and configure your vehicles.
Vehicle Behaviour Script.
* Some of the
vehicle models included in this pack are available for
FREE download from the internet, and are not sold as part of this pack,
however they are provided in a form that can be used within Unity, and
the Vehicle Editor Pack. Visit http://www.dmi3d.0fees.net/
for copies of the models in there original format.
users are saying... "A-Lab Software's RapidUnity Vehicle
Editor is great, it is the first time I can get my own car working in
Unity 3D!" Maurice Hoffman.
license do I need?
If you are a developer working for yourself or a company with an annual
turnover of greater than £40,000/$50,000/€42,000,
then you need to purchase a Commerical User License for each computer
you install the Vehicle Pack on.
Otherwise, you can use an Indie User License.
are no restrictions on the number of Unity projects you create using
the Vehicle Editor pack for either type of user license.
If you require any clarification regarding licenses, please contact me
via my Contact page.
Indie User License £21 (approx
Commerical User License £42 (approx
What's next for the Vehicle
several plans to add more vehicle bodies and wheels, extra engine
sounds, and trailing tyre marks and smoke, all of which will
configurable, with options for users add their own!
Addition of lights, sirens and horns, gears, and vehicle
behavior presets, such as truck, race car, road car, rally car, drift
car and many more...
I am also
planning to add a waypoint system, which can be used for setting up
automated vehicles running around a city scene, or used for a race
track, whereby automated cars can be set to follow the waypoints with
some randomization so that each vehicle follows a slightly different
And for player controlled vehicles, the waypoints
act as checkpoints, so race position, number of laps, and lap time can
be calculated and displayed with ease.
A-Lab Software have provided such a great tool
within Unity for creating and controlling vehicles, there's only one
thing missing? and that is some roads to drive your vehicles
And that's where Unity Terrain Tools fantastic Unity plugin
EasyRoads3D comes in.
is a marker based road creation tool for Unity. Simply click on the
terrain within Unity to layout the shape of your road.
marker points per road
to level the terrain near the road up to a distance of 100m+ away from
the road so the terrain matches the road shape.
tilting for spectacular bends
bridge system that will ignore leveling the terrain for bridge segments.
option to close the road for race track simulation
shape of the road can be embedded in the terrain splatmap
splatmap export/import for editing/customization in a paint program